Role:

Gameplay Designer

Technical Designer


Engine: Unity

Team Size: 6

Award: GGC Cha-Ching 2015

Project Length: 7 weeks

Platform: Arcade + PC (controller)

Summit Chasers

Summit Chasers is a theme-park arcade 1v1 race-climbing game. Grab the walls and launch yourself up to reach the summit. Explode to stun the opponent to get an advantage.

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Arcade

Summit Chasers was built as an Arcade theme park experience. To set up the cabinet, we used joysticks and buttons connected to aurduino board.


The game was designed to be instantly fun and easy to get into. Summit chasers was built into two versions. A theme park version and quicker party version with diferent physics and levels.

Game Balance

For us to make sure that there was interaction happening between the players and to make comebacks possible for players behind. A catch up mechanic was designed.


While climbing up the player in the lead would have to destroy rocks that blocked the path. This gave the player behind time to catch up and allowed the action between the players to continue.

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