Tag Gameplay Balanced
When testing and prototyping the tag system logic, a design issue quickly became apparent. If both players are equally fast, the player chasing will have a hard time to catch up. To tackle this issue a speed increase for the tagged player was implemented. The speed increase start of barely noticeable and grows with time, until it reaches a set max speed.
We also implemented the ability to lock power cores as the tagged player. This allowed for some more strategy and depth to the gameplay.